If you don't adjust the Bias and Distance setting Blender takes the lowpoly as the center of your displacement map. If your highpoly is only outside (above) your lowpoly, you need to set the bias to half of the maximum distance, can be a bit troublesome to figure out, but the result will be a map from 0.0 to 1.0 not just…
Greever: Your "facts" are based on nothing more than biased opinion derived from speculation and conjecture. Weird Al is untouchable because he creates unique content, inspired by other artists, this is quite clearly parody. If his work was comprised of 99% samples from other artists, of which he had no permission, he…
Well all things considered I feel like what makes or break such scenarios is ... the absence or presence of the art director during the argument. Successfully passing a vision to a team of artists is quite a task already, hence it's clear that passing it to a team of programmers can be harder still. Poop yeah I agree about…
OH CRAP - hugely off-topic post. Yes and yes. I can switch between dvorak and qwerty with a key combination, and often must do so in games that do not offer keymapping (such as a flash game that insists on using Z and X or WASD instead of something universal like the modifier and arrow keys). In general, however, I always…
Alright, going to get straight to the point (and it will be blunt), there's a lot of clutter and irrelevancy in here that I just don't feel could possibly help someone to want to hire you. Red = Actively showing your weaknesses regarding characters. Blue = Sorta to highly irrelevant (2D section needs to go). Look, I've…
Heya, Well, I sorta feel like you either really want to be in the gaming industry, or you don't wanna be in it enough to actually be in it. But if you think that with some hard work and dedication you'll be ready and wanting to be in it, then I agree with CaseyJones and think that traditional art first is the way to go. If…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
on one of my current contract projects we are using this technique and i think its really nice when you get in there play with the blend amount, add cyan suppression, and a Fresnel based spec model. unlike the nvidia human head shader this actually runs in games. while the nvidia shader looks nice its really not practical…
~ I know quite a few people who either go to that course or have graduated from there, and I'd place it quite highly. [Bias Comment] I would place my university course much higher; Game Art at De Montfort University. I still study there and am about to graduate. It's the only university game art course in the country…
Hi everyone! 3ds Max 2020.2 update is releasing today, and I thought I would mention the latest additions to chamfering. * We now have Patch and Radial Mitering * Vertex Chamfering now supports Depth and Segments * Vertex Chamfering can be driven with vertex weights in edit/able poly * New chamfer options are now available…