@JoseConseco Hi , I own Hair Tool and am going to go through the new features next week. looks pretty good, but I have been too lazy to test it out so far :) In the mean time I kind of have a solution of sorts, where I 'slide' the roots around until the weird parting disappears in the area where the parting goes. works ok.…
So, did that help at all? Curious if you have any questions. It's a really cool technique, and there are some additional tricks I've seen people use that are really nice, like what I call 3/4 mirroring. Where you mirror the UVs of a face, but not down the midline. This lets you have different eyes or a diagonal scar, but…
Kessler - lol.. I was combining stuff that was left over in the fridge Muzz - she does cook but I love cooking too ! seforin - dont be holding out on us like that... Stilton steak nice slab of beef (my favourites are rump or fillet) kikkomna soy sauce white pepper Stilton cheese cut into slices egg butter crushed garlic…
Your bake might be grabbing both sides of the fabric. It helps to think about the lowpoly and how you're going to re-use UVs, while you're modeling the highpoly. For example I would make the lowpoly 1-sided, then after baking I would duplicate and flip the flat part of the fabric (not the loop ends) so the back side…
I think the polygon counts on these are actually totally fine for current gen games, considering the size of them. Polygon counts change from project to project anyway and they are always increasing, so I don't think the exact polygon count on your assets matters as much. What really matters instead is polygon…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Maya has a tool called Slide Edge which allows you to select an edge loop or edge and slide it along a surface without changing the silhouette. Max has Constrain by edge/face/normal, which works the same for single edges, but doesn't really work if you have an edge loop on complex geometry, like an edge loop around the…
Herrow - I was watching a Gnomon video by Vitaly Bulgarov and i noteced that he would freely move points around without changing the shape/siloette of the object he was working on. he did this ALOT. Pretty sure he called it turning "move/slide" on. I am looking for an equivalent to this in Maya. I have already found "Slide…
I've not done a whole lot of direct-to-UV texture art (I don't think I've ever done any 'art', lol) but at least from what I've seen of other people doing it, LOTS of careful trial and error. You might want to move that front-side seam forwards to the proper edge and eliminate the blue edge here, which should unwrap like…
Hi, guys! I've been trying to render with a specific image size but manually changing the image size cause the 'Resolution gate' to disappear. Does anyone know what is going on? I appreciate any help.