Herrow - I was watching a Gnomon video by Vitaly Bulgarov and i noteced that he would freely move points around without changing the shape/siloette of the object he was working on. he did this ALOT.
Pretty sure he called it turning "move/slide" on. I am looking for an equivalent to this in Maya.
I have already found "Slide Edge" in maya, and that is what i am looking for, but i need to be able to slide verts or faces as well, in perspective, without the components flying off.
For instance, Ill do a vert tweak in perspective mode, only to turn the camera and find that my tweak only looked right before i moved the camera.
Example from his tutorial vid. He started with a normal sphere, but moved the verts very quickly to achieve the kind of warped wavy poly flow shown in the first picture. but the shape remains spherical, the siloette has not changed.
![mspic1hsj](http://yfrog.com/mspic1hsj)
![mmpic2bgj](http://yfrog.com/mmpic2bgj)
:thumbup:
IS THIS POSSIBLE IN MAYA????????????1
Replies
No you cant slide by just turning "slide" on
Yes you can duplicate your mesh and use transfer attributes with vertex position on to get the mesh applied to follow the mesh reference.
You also can use the plugin called NEX www.draster.com which does exactly what you want and more ( kinda discontinued and buggy)
Hope that helps
damn my pictures didnt post o well
By iinventedthewalr at 2010-08-24
By iinventedthewalr at 2010-08-24
and @bugo thx a ton, I found that slide tool in Nex and it works pretty well. But it is kinda buggy atm
darn. but thx anyways!
question is still open i suppose ?