It's fine and all taking reference from anime and picking anime concepts to model but it is quite difficult to get it looking right. I have a feeling you two (makecg and Hboybowen) are going to get caught inbetween the uncanny valley and it's going to look a bit silly. Do not ever forget about realistic proportions and…
Im totally noob in match moving aka camera tracking. But do i understand it right that you can, using tracking software such as SynthEyes or other use your physical camera (even on your phone for example, or some cheap point and shoot camera), use your physical camera movemet to animate your virtual camera in your CGI…
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Hey , this concept looks cool, but i think you could refine the image even more with better texturing, i mean for a stylized theme i'm confused on why the water and the grass are so realistic while the rocks and wood are not ? if you're aiming for a mix between stylized and realistic you got to blend it better or go full…
Hmm, I don't think you can cut planks of wood to be that long with a grain like that... it'd have to run parallel to the longest edge, unless you've found a REALLY wide tree to cut it from The rest is pretty good. I agree with rooster, a bit more wear and tear on everything. You say it's for something like Resident Evil? I…
Ok,
So I am in too deep: I
am supposed to make something that does this (see links), when you
move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My
idea at the
moment. Make
the model in Maya, rig and skin it in Maya, then send it to
Unity. But how do I make a Rig in…
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Cool! might also suggest giving OctaneRender (Prime standalone license) a look, if realistic renders are of an interest? atm I find running a few tests via my laptop a bit tricky i.e. random crashes since it only launches when connected online - F'ing bummer : /
"I was thinking about learning character modeling to become "future-proof" but with MetaHuman who knows if that's even worth pursuing..All that work I put might be irrelevant in 5 years, hell maybe less." That's not how things work though... NPCs in a game requiring believable realistic characters are not individually…
Name: Meritxell Georges Timezone: GMT+1 (Paris) Hi there! My name is
Meritxell Georges, and I’m a Character and Prop Concept Artist and Costume Illustrator
with around 3 years of experience working on a range of projects including
independent films, a TV show, and an interactive experience. While my focus is
on fantasy and…