maya 2018 . i mean the brush that control the primitives (placing and shaping guides). B+DRAG is the size of the brush but the length of guides? ps i am trying to make eyelashes
The default is 1. If 0.8 looks correct, then I would suggest staying with that, unless you want to add that correction to your Substance so the multiply doesn't need to happen in shader.
I can't wrap my head about one thing. I want to copy Player moves, to possessed Pawn. And control 2 characters in the same time with one input. Best case, that I can recall - In blade runner 2049, there was a sex scene (nothing obscene). Real person + hologram sync their moves. https://youtu.be/7a1AccLPeDk?t=118 Any…
Wow has it been another year or what. During a cleanout of old Unreal projects I found some screenshots I took while working on characters for 'Gylt'. 2018 vintage.
I think this is what you want: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-0F504570-CB7A-49D3-A7A2-83438C353A9C-htm.html
yes - mash should work. as should the shit motion path hack and yes, its ridiculous but on the other hand, they released 2018 with a broken transform tool so its probably best if they don't write any code at all
@Yoji I fixed all the links and revived all the the horrible trash from years ago *cringe* I might start updating here again soon. Here is a dump of 2017/2018 and some of 2019?
While also an amusing article, it does contain a few suggestions for you to investigate: https://www.rockpapershotgun.com/2018/10/25/driven-to-distraction-why-do-open-world-racers-have-the-worst-plots-in-gaming/