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Re: Solved: nDo2 - No bevel options
Reply by
Jimonions
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Feb 2016
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Quixel Megascans
https://www.dropbox.com/s/ybhg566bq8zl9do/2016-02-21_18-16-12.avi?dl=0
Re: Rawk - Post any rocks you make here!
Reply by
MALZman
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Apr 2018
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3D Art Showcase & Critiques
A floatingRock I made for an early prototype back in 2016, now revived in marmoset >1000 tris
2 results
Re: The Beast-AMIII
Reply by
MoralesAlvino
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Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
http://http//img11.deviantart.net/4234/i/2016/078/5/1/beast_charactersheet_by_live00-d9vnjoh.jpg
Re: Call of Duty - Black Ops 3
Reply by
AtticusMars
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Jun 2016
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3D Art Showcase & Critiques
Game looks fantastic, loved the E3 2016 footage. Glad to hear there's a coop campaign also.
DOOM Marine (The Doomguy) fan-art redesign (portrait)
Topic by
truemkar
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Aug 2019
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3D Art Showcase & Critiques
My attempt to combine the classic design with the DOOM 3 and DOOM 2016 ones. Just Zbrush sketch with some overpaint.
New Maya terrain tool
Topic by
littleclaude
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Sep 2016
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Technical Talk
The tool promises easy detailed landscapes Details- http://lesterbanks.com/2016/09/maya-terrain-tool-detailed-landscapes/ https://vimeo.com/182223160
my HEXELS2 isometric recreations of scenes from games and films to game.
Topic by
GrimWillows
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Jul 2016
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Featured Artwork
Last of Us (playstation game) - 2nd place Polycount CUBED 2016 competition. using Hexels2. no subdivide.
2 results
Texturing Practice [Door]
Topic by
WEe
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Nov 2011
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3D Art Showcase & Critiques
A few renders. First 2 are the ones without any post effects etc. The model is only 316 polygons. 3 maps, Main, nrm and spec.
Re: AK-337 modular rifle system
Reply by
kohg
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Mar 2016
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3D Art Showcase & Critiques
max 2016 also has a chamfer modifier if im not mistaken, which pretty much is quad chamfer.
Re: Max/Maya - ShaderFX - Can't compile for older vesion of Software (+loss of sorting order)
Reply by
Eric Chadwick
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Oct 2016
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Technical Talk
So, to be clear, you're able to load your 2016 sfx files into 2014, and compile there for 2013/2014?
2 results
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