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Texturing Practice [Door]

WEe
WEe
A few renders. First 2 are the ones without any post effects etc. The model is only 316 polygons. 3 maps, Main, nrm and spec.

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  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Post the wires, map, and highpoly? I think the wear and scratches are a little overdone and arbitrary, maybe tone it down and place them more carefully, like where you would imagine the door to be hit or scuffed most. Maybe also add some dirt/grime in the crevices and corners.

    Also, if the door is supposed to be metal underneath that paint, the parts that are showing through are not really reading like metal so perhaps make the spec map a little brighter in those areas, or play with the specular power in your shader.
  • WEe
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    WEe
    Thanks for the tips. :) Ill post the high poly and wires tomorrow. Ill adjust the specular map I think. Ill edit the colors too and some dirt too I think.

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