Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
Recently I've come to love vertex normals and have fully adopted them into my workflow. And as of not too long ago I have come across another great benefit of vertex normals. (Sorry if most of you already know this, I'm mostly out of the loop and learn these things independently.) Vertex normals can be tricky to handle,…
the trouble usually come from the miss matched normals (when you stitch in the geometry this is not an issue) at the seam. for example.... the cyinder on the right has the normals at the seam edited to be the same as the plane.
Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…