Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…
Okay for several devices some modularization in geometry and texture (trims) would be more fitting. And then there is somethign like this: TUTORIAL - Substance Designer Modeling - HiFi System..
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Hey looks really good, well done for learning the hand painting style from the tutorial, might have to pick it up to understand it a bit more. Nicely followed, i disagree with what some of the others have said above about following a tutorial. You have learnt a technique and wanted to show others from this tutorial you now…
Looking good but I do have a couple of suggestions. I'd defiantly put some alphas on the leaves in the tree. I'd suggest looking at the 3D Motive videos on the subject http://www.3dmotive.com/training/3ds-max/creating-foliage-for-udk/?follow=true. The flickering light from the fires needs to be a bit more subtly and…
Thanks! Sure! Its a combination of two tutorials, This one for creating hair cards in Zbrush. And then nimlot26's hair tutorial specifically on how he uses splines in 3ds max to have a lot of control over the cards, it really helped on areas like the curls and to generally give the hair cards a more natural feel. Heres a…
Good start :) The only things I would say are: -Use some real world reference (can be anything, from computers, to machines, to small things such as bolts), so that it looks more functional and less like a bunch of shapes put together. -As mentioned before have a look at the other maps (spec/gloss), and have a go with…
Feels like im only posting tutorials recently and no real updates on the project I can assure you that the content of these tutorials actually goes into the game! Were currently doing a final art pass on one of our environments so I will be able to share some ingame screenshots for that soon, I think it looks amazing and I…
Well Daz, the result turned out great. That's all that matters! Did you use any color in his spec map, or was it purely an intensity map? On the same site as Daz's tutorial, there's also an old tutorial from J-J-J Mortimer. He has some info about specular color, though it looks like he used two maps as combo specular and…
Hello all, my name is Jacob and i am very new to 3d modeling. I used to be a level designer, but one day a couple of weeks ago i came across some tutorials on modeling in 3ds Max. Now i never considered myself much of an artist but gave these tutorials a shot because i was interested. I was hooked, and after going through…