Thoroughly tested bot paths and added more meshes had a few problems with bots getting stuck in the cave of the flak cannon spawn but i've resolved the issue.
It looks a bit boring atm. I would add some stains and scratches on the glass. Maybe also a corck on the top and a label/sticker with what the potion contains.
Looks great, you should consider adding more paneling overall via normal map and adding grunge and dirt stains to the undersides of the wheel wells and chassis.
I will chime in on the fruit as well. Maybe have some of 'em smashed nearby as well and make a couple really cool alpha cards with fruit stains and grime.
really loving the forms you're playing with in your armor, i like the style. the colors and characteristics in the design look like an abstraction of spawn. nice work, ChaosEidolon.
: ( This sucks. http://kotaku.com/5335903/grin-is-officially-dead-spawns-outbreak Hope you kids land on your feet. Grin was a cool studio, really sad to see it go.
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…