Thanks peeps, @sacboi yeah, wonder if that makes it harder to be fed to automation script thieveries. About the Progress, rushing since there is a decent amount of us, How do people feel about an extension if need be? more bout it on your post. Oh and verbal update' Just retopologizing for the finals so i can use both the…
Make sure the UV shell edges are hardened on both. I use this script all the time: http://jonathonstewart.blogspot.co.uk/2012/10/script-harden-edges-of-all-uv-borders.html Apply that script to both meshes, then rebake and see how it turns out :)
You could use the attribute spreadsheet to do this but the easiest way is to create a script that does this. I was feeling generous so I wrote a quick script for you and put it here: https://www.artstation.com/dankeating/blog/dKOZ/quick-script-for-changing-smoothing-values-across-multiple-objects
Sorry for beeing curt, I was reading this thread and it reminded me of those recent wall posts with generic questions, kinda why we had this recent thread about how it does not always bring you further just asking (nor this community). I can be very talkative when the thread starts with a short question but also brings…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Whats wrong with the script you linked? I find it much better than anything in the ribbon and the spherify method and I use it all the time. The script says max9 and above so if your running a version of max with the ribbon then you are able to run this script...
It looks the normals might be flipped. There's a good 3Ds Max script for this: http://mixescript.blogspot.com/2013/03/fix-meshes.html -Max, scripting, new script -Ctrl+A to select all -Ctrl+e key to apply You can also select those faces in Maya and use Mesh Display -> reverse.
Hmm. Go to the Project panel and select the Item script. You should see it's code previewed in the Inspector. Does your code match what you've written? Sometimes Unity doesn't associate the latest changes to your script. Also, make sure you saved your script in Monodevelop.
Try this script. http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher You can also create reference mesh (duplicate separate meshes, attach them together, weld vertices). Then use normal thief script to copy normal direction from reference object to each target.
Kinda like MaterialReplacer, but not really. http://plugins.angstraum.at/ One way that might work is to use BFF to convert the scene to a script file, then replace all the RGB Tints with a global replacer (I like ReplaceEm ), then load the script back in. Although a script jock will probably come along with a better way...