I actually had this update ready about a month and a half ago, but forgot about posting it here with how busy things have been. Here it is now though :) The next update is done! There were some things that came up, so I didn’t have as much to work on things as I usually do, but even so, there were still some important…
Team Blur Games is recruiting, so check inside for all out requirements and give it a go! Posted by Gavavva on Aug 2nd, 2010 digg this super bookmark (http://www.moddb.com/games/overdose/news/team-blur-games-is-recruiting) As always, a few people are still unsure on the fate of teamblurgames.com, so let me start the news…
So fun stuff right here.....so 07/13 is crashing on me.....i Think its bc of windows 8.1.....but here are my system specs just in case hahaha GTX 580 running display driver 331 16 Gigs of ram intel i7-2700k CPU @ 3.8 But when ever i load a txt file it crashes and now meshes are making it crash...seeems a bit random to…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…
ok! This information would have helped in your initial post! I would do this as a layered material in 3d, using 3d procedurals. Apply that on a sphere that has a dual-paraboloid UV, to bake down into a bitmap. I did a similar thing with the planet in this, layering 3d procedurals and bitmaps, except baking the whole space…
This is looking great. I did some stained glass material work recently, as part of contributions to glTF material standards. I put a bunch of info into the readme, might help you https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/StainedGlassLamp/README.md#stainedglasslamp I think the biggest thing I did…
Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
That’s what I think is going on here. No fancy shader, just highly performant flat textures in trim sheet layout. Here’s an example for a Wii game, see the section “Performance & Memory” https://ericchadwick.com/img/world_of_zoo.html
That's very true. My freelance client base only got solid after 3 years or so of constant searching. Then I started to get more repeat work requests. I stopped doing freelance though as I wanted more stability and paid benefits. Anyhow to your request, you could look for world builder roles. I did that for Tencent a while…