hi James, thanks for the critique, Ill work on it to make sure i fix some of the errors. Im sure my next model will reflect progress and be better. I find that i can achieve more shape by not having the horizontal loops just go horizontal in some areas. I am not entirely sure if that is correct or incorrect. i am going to…
You could make new player models for Darkplaces Quake. I've been working on stuff for a friend's mod, but haven't done any player models yet. It's a feature-filled co-op mod that uses custom Quake2 player models at the moment. I did get a monster in, animated and working fine, using the custom IQM (Inter-Quake Model)…
soapbox, but i really hate posts like this. It's way easier to make people with character but weird anatomy than it is to make people (especially women) with no character but solid, ideal anatomy. If this is an exercise, which it seems to be, it's really worth trying to make her a least fairly pretty. No reason to make her…
I guarantee the yes guy doesn't have abs at all. What you are going for is a really difficult challenge because its taking real world anatomy and then stylizing it. So in otherwords you have to be very familiar with the way anatomy really looks then doing so stylizing to make it more cartoony. I can see you are new to…
Next on, putting some base collors to the high polly mesh to begin the texture baking: colors and ambient occlusion. So, I had to remake a couple things in the base mesh since I was having a little bit of troubles baking the textures. Separated a couple pieces, and finally got it right. After The textures were ready, I…
Just out of curiosity, why does this mod need to run at 120 fps on a Pentium III? Are you doing this simply as a technical challenge, or do you just want this game playable on virtually any computer? As for the models, I think "Mermie's" texture can use a lot of love as it is on the muddy side. I would also highly suggest…
Well, it's mainly because this is a learning stage for me. I don't really now how to program too well, and I gotta learn it all on the fly. If I'd take a project that requires me to come up with my own art, story and game design, it would take a lot longer and require me to spread my focus on other subjects instead of…
Kind of furious (not really) this morning; woke up late and brewed some nasty coffee. It's sort of strange to treat a job/project as a cram study session, as I'm trying a lot of things I've never really done beforedrawing an object from different angles, thinking about function, or at least faking it, and trying…
Get passionate about what you are doing and the rest will take care of itself. Which is my way of saying that practice seen simply as practice for the sake of arriving at a destination like an industry job is pretty daunting. Practice that is approached as something you use to enjoy yourself always seems easier to me. I…
i like the way taleworlds did mount&blade a lot better. it started off really simple. they released an early alpha, and the players paid very little for it. they could give input on the forums, and at the same time they beta-tested it, and all sorts of stuff. as the game improved the price gradually increased, until it was…