Hello all, my name is Daniel Rose and I'm an experienced 3D Artist who's now available for remote contract (freelance) work. I've been working professionally as an artist for 7 years and I have many shipped titles to my name. I've also worked outside the gaming industry on a number of projects for both big and small…
IMO I wouldn't desaturate the scene, unless you decide to tell a bleak story. I like the way you got it set up now, it's vibrant, clear and gives off a positive vibe like I want to come here with my mates and enjoy a good drink in the hot sun. Anyway, here's my 2 cents. I think it'd be better to frame your dirt around the…
Hey Jim, /wall'o'text lets talk some theory: This is a pretty boring scene - yet there is potential to tell some sort of interesting story with it. Take the time to stop thinking about the technical process for a minute and put a little creative thought into how you can convey something to the viewer. You don't have to…
Thanks for the replies, friends! Of note, we're not going for fully realized historical accuracy. We certainly want the piece to feel "of the era" but also want some creative leeway. Again, we were pretty inspired by Dishonored and the goal is to craft something that might could fit into that universe conceptually. So,…
so i dont know if im someone to teach you here, cause my PF-presentation is catastrophal xD but anyway i got some feedback for you. first of all most of your pics look like simple ingame screenshots, and although you were the artlead, this doesnt realy show what you realy contributed to the project. i´d suggest polishing…
Hey Morgan, 1st off: Wow what incredible progress you're making! And the site design is very clean and pro. Good work! I'll break down some feedback for you: Basic fire: A great opening piece. Maybe the bloom is just a bit too high for my taste, but that's very subjective. My biggest advice would be that every piece of…
Probably because the scripts are dependant on Editable Poly operations and I'm feeding it other things like editable mesh or modifiers that treat meshes like editable mesh instead of poly. It's one of the reasons Editable mesh has never really gone away. Editable poly and Edit Poly(the modifier) are "new" and the core…
Thanks everybody, Im glad to see Im not off my nut. I should have been clearer on a few things which wouldnt have painted it in such a negative light. I do want to be very clear, this is a great job, and I like working here VERY much. It provides for my family well and I have MUCH creative and technical freedom which I…
not to model at the beginning: - humans, because: they usually end up looking like alien hands anyway + requires alot anatomy knowledge what you can model: - anything that catches your interest and skill,- if you cant find that you are not creative enough imo. if its about the technical archivement look out for objects…
Vitor: The honest hard line reason why Americans are so adamant about having weaponry, and why "The right to keep and bear arms" is in our constitution is not about protecting personal property, its not about protecting your own life and limb, its not about hunting, it is about one thing: The ability to oppose and…