Hi guys, If any of you guys have read any of my previous posts you'll know that I have absolutely zero artistic abilities at all. I've tried my hand at Maya and 3DS, but I really suck! With that being said, would any of you guys suggest a program like ZBrush or Mudbox for someone like me? I'm a decent programmer and am…
Too much detail per piece IMHO. Use mostly flat meshes, and only put the detail where it will be obvious. Can you show shaded wireframes please? The flat wall, the detailed wall, and the brick(s). What photo reference are you using for inspiration on the overall castle shapes? Don't forget to think about the addition of…
Took me a moment to realize you were talking about texture resolution. "TD" normaly refers to "technical director", but you seem to be using it for "texture dimensions" (or something like that) and are using commas in the middle of the numbers for some reason... Anyhow, if you're looking to keep file size down you could…
I don't know how to set up a grid to work with Unity. Never built an environment in it. But for UDK 16 Maya Units is about a foot. Since their characters are around 96 units. 96 / 16 = 6. So you usually want to keep your grid a bit big. So you're not moving pieces inch by inch, instead you're moving them by feet. So it all…
being a bit more specific would help quite a bit. i'll just go ahead and assume that it's for a realtime environment inside udk? decide on a daytime, pick a corresponding sky. put a dominant directional light in your map, give it the sun's color and give the ambient color in the lightmass thingie the dominant color of the…
You triangulate before you bake because in game engines objects are auto triangulated. Max auto-triangulates different then say, UDK, so your triangle topology will change, breaking your normal map bake. Therefore we must force our models to be triangulated, so it is uniform between all programs. The best way to…
This is a great thread. I wrote my weaknesses down about three months ago and can say that I have actually tackled half of these so can revise my list. What Overlord said - - I tend to beat myself up over mistakes. - Being consistent in quality with texturing. Sometimes I'll create something great but then I can't…
I would download UDK and get familiar with it. There are all kinds of bells and whistles in the Unreal engine for TAs to go nuts with. I would then grab your sketchbook and cook up an environment or maybe better yet a vignette (think an ammo dump, a camp site, etc. Once you've got something you're excited about bringing to…
Interesting that this is mentioned right after Autodesk announced the OS X version of a certain other fairly popular piece of design software :p (which looks awesome I might add, a lovely interface update to software that badly needed an interface update)z You can add me to your list of would be switchers. 3DS Max needs to…
Since last I updated, it's just been real boring stuff like UVs and testing it out with a rig in UDK. But I did start doing hair: Mostly I'm just placing it right now, because I think I could definitely add more highlighting and push the hair to make it look more vibrant. In other news, started doodling out a comic I've…