Hi guys,
If any of you guys have read any of my previous posts you'll know that I have absolutely zero artistic abilities at all. I've tried my hand at Maya and 3DS, but I really suck! With that being said, would any of you guys suggest a program like ZBrush or Mudbox for someone like me? I'm a decent programmer and am currently learning HeroScript and UDK script, but I'd like to be able to throw a few of my own 3D models into the mix to give me something to look at and play with while I'm scripting. and I don't want them to look like crap, lol.
What would you guys suggest?
Thanks,
Jeramy
Replies
Mudbox or zbrush are going to introduce MORE technical challenges if you dont have your fundamentals.
No shame in not being an artist -- im told programmers get more money and women anyway!
Trying to find a software solution is similar to a poor golfer buying the latest fad in golf clubs ("these new graphite-enhanced, NASA technology-based micro ridge clubs are just the trick") or someone that thinks the latest exercise fad gizmo will help them pack on muscle quicker.
You should seek the solution from within (not without). Find a reference, open Maya, and make an object look like that reference. If it doesn't, delete it, note what worked and what didn't, and make it again. Repeat x hundred times until you get it right. Obstacles only exist in your mind.
My background is in programming, math, and physics. In answer to above poster--yes programmers get paid more, but I started learning the artistic side because writing code just doesn't satisfy the desire to create art and actually make and texture the objects that go into the game. It is rewarding to program, but for me it was not enough.
I can use the programs just fine when following video tutorials from Digital-Tutors, but when it comes to actually creating things from my head I just can't do it.
I used to be able to draw somewhat when I was a kid, but now I can't draw to save my life.
Think of an idea, jot it out, break the forms down, get reference and then model it out.
90 percent of people who don't consider themselves artists have that past. There is a thread here somewhere about conventional art skills, there are good tutes and books to read like "Drawing on the Right Side of the Brain" and many others listed in that thread. You don't have to become a conventional art master and do spectacular concept art and the like, but you will get a lot of basic understanding that makes all art easier.
Also you say you can do tutes fine but I'm assuming with your experience you have followed basic tutes in how to operate in the program effectively? Really now you should get tutes that expressly teaching you particular techniques and workflows so you know not just how to make what you want - but how to proceed making what you want.
Stay away from organic stuff and characters. You don't need to be good at art just to trace/copy the blueprint of a tank or something. So I would start by improving your hard surface modelling skills, but also just get into drawing and improving your observational skills as well.
Like watch Movies or More T.V, Comics or even Anime to help get some creative ideas flowin if you cant in-vision anything to make.
Like if i were to watch or look at anything Sci-Fi i would get ideas to do something artistic involving sci-fi.
Just start doing it if you like it! It's just a lot of work, and a lot of pleasure when something "clicks". There is no such thing as talent - it's just about learning new things everyday ...
^ This. So goddamn much.
a solid foundation in real art will make your digital stuff all the better. the wacom is just another type of paintbrush if you see what i mean, you still need to learn the foundations.
GOOD LUCK. get posting your stuff!