You can convert it in photoshop, but i don't know how much information you gonna loose or if its gonna be correct. but you can always adjust the scale later... You can also work with linear mode in substance designer, but it won't read your camera RAW file. you need to convert it first.
I've created a cluster using single blades of grass. What is next step? I can't move it in photoshop or bake in atlas because I already have all necessary maps like normal, roughness etc for single blade of grass. How to combine all maps in one cluster? map sample that I already have:
Yeah, I did notice that but AFTER I rendered the bricks and started messing with them on photoshop, now I know what I need to have in mind when creating tiles for the next time. I'll finish this bad boy and then I'll make a second one to apply everything you've told me so far.
Stripped all the veg out of the scene so I can focus on getting these rocks nice and crispy. Gotta work on a better detail normal because the current one is making the sand blending look like that one ocean ripple photoshop filter Oh, and I finally have a horizon line!! Background decoration incoming
That's a pretty general question, the knurling looks like it's either smoothed or that you applied it on a division that's too low. Some stuff like wood carvings like what you have here would be easier to either apply at a later stage or to use alphas made in photoshop to get the shapes right, that gives you more control.
https://au.pinterest.com/pin/524176844115781175/ use this and overlay it either in ZB or photoshop to see where your main issues are. If you start building now your character now, it will carry over the anatomy issues you currently have and will show in the final model. Remember to ALWAYS have reference and constantly…
Hi @"Eric Chadwick" I was using Maya to model and Photoshop to texture. I downloaded Unreal Engine 4 (first time) and imported my model but not only did parts of it look extremely dark, Unreal Engine 4 was running pretty sluggish even on low setting on my 10+ year old desktop computer.
Zbrush has a weird vertical flip on textures quirk. You have to reflip the texture either on export from ZB or in photoshop. Also, if you're using S Painter I highly recommend baking there. It's a much more modern baker and ZB NM bakes are not as good quality as other bakers like xnormal/substance/handplane/knald.
Hey hey! I played around with it some more last night and it looks like that 2.1.4 seems to work much better (except for the wireframe not wanting to turn off once its on). once I update to 2.1.5 it continues to have the same problem as mentioned before. I have tried reinstalling Photoshop too, but no change.
Cool -- I had seen this guys work, but I wasn't quite sure if he was doing something special to get those grayscale images, or if it was just literally a greyscale of the image, maybe with some contrast or other fixes to it in photoshop :smile there were some poses -- like the I pose, that I had not considered . Thanks!…