Thanks for your comments, guys! Sorry, it's been a while since the last update. I've still been working and documenting my process, but I keep forgetting to post it all, so get ready for a massive image dump. @AdventDestiny - Thank you. The interface is still very much a work in process, as I'm always finding new things I…
Okay, where to start. First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] That all really depends on the player. Personally, I think how…
thanks for the crits Nosslak ya your right i definitely need to rework the engines. What i need to figure out is how to bend them so i can make them rap around the gun so they come out of the side and bend to the back of it with out warping :o
okay so i made all the morph targets for the character creation system and it was decided that we need to add some changes to the mesh.. well that sucks cause i only made like 120 morph targets.. so what do you do?? i was going to use the skin wrap modifier and it would require putting a skin wrap on the new head and…
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…
erections are always a priority though. I do a *LOT* of reporting on the site, the ones that seem to get resolved are the ones that determine erections. mostly furries that can't read the damn fine print though I reported some xnalara nude jillXclaire w/ strapons too, that counts as well also guys this isn't fair use.…
Mojokey is right, we have a different definition of what a Game Designer is. What you're describing, we call a producer. For us a producer is the chicken with his head cut off. He crunches the numbers run the spread sheets, does all the crap ass tasks that distract the designer from making sure the vision is being carried…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…