Hey everyone!!!! So I had to take a break from my Dark Forces remake for a couple months as things got crazy at my day job for a while there, but now things have died down a bit and I have been able to get back into my Dark Forces Level 1 remake. Got most of the level blocked out and traversable in UE4, along with some…
Thanks, I'll revisit that material as I get through this next asset since it basically uses the same effect. Just an update for the sake of consistency. Started in on the fence that the console controls. It's just a blockout for now, still coming up with shapes and details. Methinks I'll start working on a small scene for…
I started with Milkshape back then too! The site is still accessible (except for the forum). Is the project still active for the author? Perhaps one could ask if he would make the source code publicly available?
Starting to pick back up on this project just in time for Guardians of the Galaxy Vol 2 :) Starting with overhauling the likeness as I wasn't too happy with the way it was before. Hoping it's moving in a bit of a better direction now. Old on the left, new on the right :)
I started to add the insides of the weapon. I need to work on the shape of the buttstock. It's bothering me a bit. The magazine is still a bit of a mess where the bullet enters it.
As much as the mech model is excellent, it's started to become so generic in terms of how these MWO mechs look now it's starting to get difficult to tell them apart.
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
I just saw it...again. i started to nod off this time right after kirk starts fighting nemo on the mining ship at the end. (my attempt at black background to avoid spoilers is fail) the lens flares F$&KING hurt my eyes and head SO BAD because i was falling asleep. they were like twice as bright as i remember them being the…
Hi folks I'm back! Took a break because of Thanksgiving. I got to the texturing part finally! I'm running into some issues though. This time I focused mostly on the base of the model, I used a Smart Material to start off and added some of my own things in there and tweaked things a bit. Added color variation and a subtle…