Did you collapse the modifier stack? I don't think the smd exporter likes long modifier stacks... that's all I've got without looking at the file, sorry =/
What format of MDL? - Quake1 MDL - Half-Life MDL (These are generated by compiling exported .SMD's) - Half-Life 2 MDL (same as above) - Serious Sam MDL
Hello! I'm a student currently working on finalizing her demo reel, here's a draft of how it's looking so far. Much that still needs to be fixed, but I would appreciate any feedback, Thank you! =) https://www.youtube.com/watch?v=Rmc-lwpNcNs
This very much reminds me of the recently aired "The Prisoner" on AMC, for some reason. No crits so far - it's looking great. The diffuse texturing is really going to make or break it, since it already looks tight.
:D hey damian it's been awhile huh, checked out your site :) great work on the buildings keep it up ^_^ Currently continuing this painting at the moment here's what the smg looks like at the moment
Not generally MikeF, but they do carry them if they have to. When I was at london city airport last they had SMG's. They have armed response units, but British Bobbies have never routinely carried guns.
here is a small problem i encountered the smd file from dota2 requirements is diferent from the ingame model (i am doing something wrong regarding my presentation imges) potrait view
@SpiritHide Thanks so much! :) @BluepigART Aw I just checked your entry! So cool c: And thank you! Here is the somewhat final. I will fix some stuff and then upload it in a sec :)
I recall them trying to get SMB onto the Wiistore, but were unable to get the files down to the correct size http://wii.ign.com/articles/114/1141940p1.html Seems the contract was that it couldnt be on the PS3