Hello, my name is Julius Camenzind, I am a Concept Artist and Game Artist for the visual development industry, based in Zurich, Switzerland. I've worked both inhouse as well as freelance for various studios and projects. I have also worked in the igaming slots sector. I'm correctly available to take on freelance projects.…
Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
Hey all, my name is Jordan and I was tasked with creating some foliage for the game. This is my first time using alpha transparencies for plants, so I only had a rough idea of where to start. Luckily, Polycount had a great page on the topic that gave me some ideas on where to start. These are some maps I made for some…
Something like Mario or even a stormtrooper, hell yes they can issue cease and desist orders. (LucasArts issued a lot of these to even just free starwars mods over the years) They would argue it is part of their intellectual property. However if it's generic soldier no. 157 then no. Other things get slightly more confusing…
We are a young belgian indie team who just graduated from a graphic design school specialized in video games and located in Namur, Belgium. We are actually creating a video game in a team of 5 under the name "FrostyFroggs". Our game "Atakapu" was our final school project and right after being graduated we decided to…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
It's very much like with the art side of games, everyone improves by daily practice as well as heavy trial and error. The game-design position is a very hard to get to position as there are so few ones in the industry compared to something like an environmental artist, and nearly always are the ones that are hired the ones…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Lumion is looking for a Visual FX (game) programmer (HLSL/GLSL) Are you a talented shader programmer/artist looking for a new challenge? Do you enjoy writing shader code, have a strong drive in researching and applying new techniques, and love creating new jaw-dropping effects? We are looking for you! Lumion is a…