Good stuff, I really like it and admire all the time and tallent that went into making it. NICE WORK! BUT (there is always a but on polycount) there are some things that need to be changed, looked at, learned from and pondered. Most of my crits are about the human player models. - Face detail, sort of a blank…
So, I've been making some procBuilding rulesets for work so that we can how useful they are. I've been having some fun with them and just seeing what they can do, but when I bake lighting everything goes to hell. The light bake is effecting every modular piece separately instead of the building as a whole and I can't…
Hi. My name is Adam Esat and I am currently seeking employment as a freelancer. I'm currently based in Tokyo, Japan, so I can only work remotely for now. I have 7 and a half years experience in the games industry as a Character Artist, mostly working on the LEGO titles at TT Games. I am very experienced with the following…
so i tried to rework the legs and also had to adjust a few other pieces... im still a bit unsure about it but this is as far as i get tonight, i also completely smoothed out the legs in preparation for another disaster with them and the detail on the legs was never that interesting anyway, the only part i kept were the…
The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
Thanks for all the feedback! I haven't really done much 2D drawing before so I understand about the horrible anatomy. I was aiming for rocket legs - where she would stay hovering, but I see how the legs need to be fleshed out to meet the proportions of normal legs and needs some form of 'footpad' to be stationary and brake…
Had a go at doing some props and messing around with materials in Unreal 4. Made the sofa. Not sure what else to add to it, looks a bit boring atm. Made the end part of the floor with the sarif logo on. Got the logo image from here -…
"If what I have in mind is an adventure game..." Is that actually what you have in mind, or is that an hypothetical question ? "which means I need some simple cutscenes..." There is nothing simple about creating cutscenes, and cutscenes are not a requirement for an adventure game. "would these 2 types of cutscenes differs…
But why are kids even part of the discussion ? Games have ratings, hence parents complaining that their kids played a certain game have no one to blame but themselves. Just like with books and movies, there are different kind of games directed at various audiences, from toddlers to adults ... and that's exactly why Call Of…
Ahh, ok. So I guess at this point my critique is two fold. 1) //Design I can't tell if I am not finding the design appealing, or I'm lacking the art direction context that the shuttle exists. If it's the former, I would recommend working from an existing shuttle concept, or in Photoshop, comping together the design to a…