You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
the single best 3d painting program i've ever used is and has always been alias studiopaint 3d. + the painterly feeling is just superb (think sketchbook, maybe painter), still quite ahead of any photoshop "brush engine" + all the important paint tools are here - in addition to that you can use spline curves to either…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
I love parka :) hes the first place I go to have a looksies before I buysies :D What sort of books are you after, video game, film related, comic art or just art in general? I love my artbooks, heres some of my favourites :) if it helps Artey fartey and film; Adam Hughes Cover Run Rough Justice, The rough sketches of Alex…
Nintendo have always made games for gamers, marios and metroids and zeldas are pretty harcore when you go to actually play them. The trouble is Nintendo are always the only ones to make the best games on their consoles, and the only ones to really utilize the tech, plus only to stick to the cutesy and the already well…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…
I'd just like to add that there is nothing wrong with portfolio's, and I don't mind the threads being in P&P right now at all. I was just trying to convey that a subforum could be beneficial in general, just because you are too lazy/busy to click 2 times does not mean the people who are interested in (giving) feedback are.
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
https://www.youtube.com/watch?v=fkdOZnJH4iE We continue just learn how to do new shaders, more teqhniques, and cinematic shots from anime, cartoons from the 20's