Whats up Kincade, been a long time since I've posted on here.Thanks guys for all the comments. I did another update, I'm gradually figuring out what style of armor looks right on him. Still doing sketches for the shoulder and arm armor, so I can get the armor mechanically correct. I'm not sure yet If I want the shoulder…
The_End Full break-down at: https://www.artstation.com/contests/feudal-japan/challenges/51/submissions/33078?sorting=popular Finally, we have run out of time. This has been one hell of a ride, thanks again to IGOR KIRDEIKA for the use of his awesome concept art,. It really helped me focus on asset creation and lighting and…
[ QUOTE ] Ok, at the moment he seems to be lacking character. Push that silhouette more, even in a rest pose it should be telling a story. Secondly, without seeing wires we cannot just flow and animation readiness. Thirdly, he is ramrod straight. The spine curves, even with clothing on this is usually still somewhat…
Thanks guys! I'll post some more pics without the slat armor asap. I definitely have the ref part covered, I managed to round up over 100 different pics in my ref folder, along a few blueprints. The only thing I've really had to eyeball, was the turret. Nothing I have as far as plans is really clear or lacks that…
Instead of jumping directly to the armor design, try come up with some kind of story behind the character. Why is he wearing the armor? What is the armor for? Is he a marine? A general? Shuttle tech guy? Will he battle in the desert or jungle? Damaged veteran armor or clean rookie? Acrobatic or solid? Make up a story about…
Hey Chaos, cool concept, what are your refs? The armor is seeming pretty samurai, but I think that's more of a construction issue then a material issue. It seems Chinese plate/leather armor drapes way and is pretty form fitting as well compared to samurai type armor. Check out a couple of these pictures. The plate armor…
Hi and nice to meet you all! :) I'm a first time poster and I thought I'd start by posting something I'm currently working on. A little background on the piece: Since I play League of Legends from time to time and one of my favourite characters is Irelia, I thought I'd try and model/sculpt my own interpretation of her. I…
Good job so far, proportions look fine and you pay attention on textures. Do you use armor and cloth refs? I think you could put some more contrast and details in there. (scratches, threads etc.) As for the overall design I think the knight´s armor should look more unique. You already added a chimera-like shoulder plate,…
It looks as if the shoulder armor and the body are sculpted from one piece, and the texture overlaps. Little bits of the body are painted in the yellow-ish colour. Especially well visible in the first picture. Maybe try to refine those lines a bit with a knife-tool and a carefull repaint. (or if you dont have it yet, add…
Hey, everyone. My name is Justin Butschi, and today I'm hoping to gain some constructive criticism on my model. (Many more images below!) I am the Lead Character Modeler over on the Venerance project (http://www.gameinformer.com/b/news/archive/2012/07/24/halo-fan-mod-venerance-to-be-made-in-cryengine-3.aspx) We at…