Did you just attach the top front part ? It doesn't look like its merged, just attached. I tough you always have to merge everything into one. Okay, so bare with me in this part. I know I may be frustrating, but I want to get this straight. What is the best way to model the light part ? I created that shape using cut tool,…
Sorry, not a Maya guy, so my workflow may not really help here, but I will put in my 2 cents. Does maya have an Import>merge feature, and if so will MESA work with that? My guess is no as MESA is a mel script plugin. What is the end goal with importing multiple models? It may be something where you might have to import…
I can do that in a week for sure but I have exams that will continue whole week so I will only be able to work friday, saturday and sunday. I stil need masks, promo (which I suck at) and as you said high poly, and because of going back on high poly I need new bakes and textures. And a question: I splited my models into…
ever skinned a character? if you want to rig and skin the character it is usually easier to merge everything. Besides that its also easier to: - edit UVW so that you can put all uv shells together into 1 layout - export to the engine- the different objects to export the slower the engine will handle it. Thats also why some…
Hey, glad you got it working! I assume what causes the problem with average normals enabled, is that it will sort of merge vertices at same location (in order to average vertex normals on hard edges). With the inner shell not offset at all, it gets merged with the outer shell. Here is a screenshot of the cage preview with…
You have to use normal maps, you can convert your bump into a normal map with various tools, google that. Masks are absolutely required for compiling. You are going to have to merge your objects into 1 single piece of geometry with 1 UV set for export. This means you are going to have to re-arrage your UV's so that they…
I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
So, as the title pretty much says, I was wondering if you guys have good references for rigs with good facial controls that I could use since I'm planning on doing a 15 seconds animation that goes along with a dialogue. I've tried the morpheus and mery rig so far and unfortunately the morpheus rig (for me) has the tongue…
I'm assuming your model was unwrapped in half. That center line could be unwelded verts or edges, also be sure to reapply a smoothing after merging both halves. Same for around the neck, make sure everything is welded and smoothed. I'm not certain, but I'd assume half your model was unwrapped and baked? Or maybe certain…