anybody knows how to query the highpoly count of a smooth mesh model? it's in the hud, but i couldn't find a way to query it or alternativly a formula to calculate.
I just love these comercials...I've spent the last 40 minutes laughing my ass off and gigling like a school girl. check them out here http://thefuntimesguide.com/movabletype/archives/2004/10/bud_light_real.html my favorites Mr. Really Bad Toupee Wearer - ...it couldnt look phonier if it had a chin-strap Mr. Furniture…
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
I have looked through the entire .ma in notepad++ but can't find where it tells maya which camera to set as the renderable camera as opposed to any other ones?
While this won't be quite as awesome as the collaboration with Neil Gaiman on the Good Omens movie that fell through, this should still be pretty awesome. If nothing else it'll likely have Bruce Campbell as an angry scottish smurf. That'll be worth ticket price alone.…
I created this tutorial for my students who kept asking how I went about doing this, so here it is in .jpg format. You can get a .pdf version on my website along with other tutorials at http://www.machinemeditation.com Please let me know if you notice any issues or have any questions.
I am new to the 3d field , learning maya at present. I am trying to develop a script , one of the module aims at separating smoothed polygonal objects. i am having problem in separating the smoothed polygons , though i have stored all the polygons in a an array. Need help with it , plz help me.........:(
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…