Hi everyone, I really like Ed Binkley's art and I tried to do something similar but in 3d. honestly I still consider it at the level of idea. I would like to add more details and maybe I will advance with the rigging part as well. There is plenty of room for improvement.. Feel free to leave a comment or feedback. Thanks…
Hi! Fun little animation I did recently using my existing Deadpool model and rig. https://www.artstation.com/artwork/oOdD1L It was mainly to learn Arnold which turned out to be quite fun. Took the opportunity to make and groom a little unicorn plush toy as well. Vimeo links: animation https://vimeo.com/396202521 comp wip…
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
Assault rifle modeled in maya, textured in substance, and rendered in Arnold. Let me know what you think! Definitely not game ready (1mil poly and 5-2k textures :D ) Went with a wooden receiver and raw metal kind of rustic vibe but with modern weapon tech. Dirty bling for the hard working cartel boss. Well worn stock…
Hey! This is a Black Manta fan art, one of my favorites DC characters. I based the concept on the New 52 Aquaman comic (I really enjoyed the movie by the way) and thought this would be a good time to do this character. I sculpted it using ZBrush, I modeled some parts and Maya and finally, I rendered it using Arnold.…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
UDIM support! thank you, I am now very happy. These videos are fantastic and
thank you for adding all the export functions to Maya Arnold, Unreal, Modo and
so on. It will make going between projects a breeze. Allegorithmic's software is amazing, from now on it's going
to be the go to software.…
Use Phong or Blinn for Shiny stuff and lambert for dry concrete. Be aware that Mayas standard materials (Phong/Blinn, Lambert) were created for the legacy Maya renderer, and are not physically based. Modern renderers like Arnold and Mental Ray have their own physically based materials, so if you want to render out cool…
Oh my bad, I thought you wanted to do realtime in the viewport. For easier rendering, you should look into Arnold, or even mentalray. But you'll have the easiest time actually using a game engine. Like Unreal. Some links to get you started. https://polycount.com/discussion/88933/how-to-make-terrains-for-games/p1…
Yeah, play it safe, Hawken - a few sets on the ol' bench press and you might be all bloated up like Arnold Schwarzenegger. I was thinking of outlining of my current training system and what my goals are for the year here, but I'm afraid I'd be ostracized from the community here! I set a new personal record for deadlifts on…