The suit was marketed just as much for the original Crysis, Axis Animation even created a pre-rendered trailer for it: http://www.axisanimation.com/index.php?id=565&loc=GAMES. Maybe because it was PC only, it wasn't as popular with the mainstream market.
This is a great idea, but I think having images for every linked thread makes it feel really cluttered (maybe just do one per-game?). Also I'd sort them alphabetically. Brink: http://www.polycount.com/forum/showthread.php?t=85669 Wolfenstein: http://www.polycount.com/forum/showthread.php?t=66876 F.E.A.R 3:…
Sorry, I should have clarified. I meant add more geo in the base mesh, not simply smooth the crap out of is :) Check out this thread: http://www.polycount.com/forum/showthread.php?t=56014
http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest the solution for this has been posted there like 1000 times
Gamers for Good will be volunteering at the Helping Hands program in La Mirada on September 30th. https://www.facebook.com/events/1894142250600912/?fref=ts The Helping Hands program provides free services to elderly, low-income, and disabled residents. Service includes landscape maintenance and minor exterior home repairs…
Here's a quick $1500 CAD build, but I'll need to play with it more, had to remove the SSD and a HDD. PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i7-4770K 3.5GHz Quad-Core Processor ($365.89 @ DirectCanada) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($30.98 @…
Ged - Nothing wrong with your workflow. working this way can really help nail the look of a concept or piece that is very organic or stylized. A lot of work that is modeled straight forward tends to lose most of those artistic rhythms, and it can become a very tedious game of pushing and pulling all the relative shapes…
Well first off, the model you have as it is looks more like a slightly higher resolution version of a lowpoly model, not really a "high poly" model persay. You're going to want to look into sub-d modeling, what most people use for mechanical/hard surface highpoly models. This is a very good thread to start reading through:…
I'll do a side-by-side comparison right now: Max packing - 56.67% used of 2048 Polyunwrapper packing - 50.12% used of 2048 My packing, with Polyunwrapper packing small peices - 62.81% used of 2048 I prefer a mixture of hand packing and Polyunwrapper packing. It's not the best packer for large UV shells, at least not in my…