@lotet the stuff that you see in the images right now has 34k together, but quite some elements still need to be added. I don't really understand what you mean with the triangles going in parallel... The hair is on the list of stuff that needs to be done, both reducing and adding polys... @Maxilator, aaah a little bit more…
I'm sure others have noticed this, but now until Thursday, it's only $34.99 (50% off) on Steam - thinking about picking it myself, if only just to mess with for a bit. I love the look and feel of old-school RPG's and had some fun with To The Moon as well :)
Worked with Paul only briefly at 343 Industries and didn't know him well, but he was a gigantic, rare talent and an inspiration. So sorry for his family. Man what a blow. Pete
Also throwing this out there... Microsoft's 343 Industries using Kinect and iPiSoft. Personally I think they did a great job of papering over its flaws and hopefully they will push MS to open it up more as a development tool. http://www.fxguide.com/quicktakes/mo-cap-on-a-budget-halo-4-terminals/…
I presume you mean Syncview's script? I see you posted in that thread as well. Here's the link again if anyone's curious http://www.polycount.com/forum/showthread.php?t=75753&page=2 Are you able to share any details about the custom tools? Does it work on face angles and surface area or is there some other process…
Copy+Paste might actually work in Blender too for that: http://blenderartists.org/forum/showthread.php?348421-Addon-Copy-and-Paste-UV-Coordinates Also, this may not work in your case but might come in handy for similar tasks: http://blenderartists.org/forum/showthread.php?340206-Add-On-UV-Align-Distribute…