Thank you for that video, I was looking for something like that. There's an article from 2008 by CGSociety on texturing: http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_top_ten_tips_of_texturing
Here's the Maya plugin if anybody is interested: http://cgi.tutsplus.com/tutorials/quick-tip-using-mayas-mia_roundcorners-shader--cg-6008 It's called Mia_Roundcorners.
If you are using Max 2008, you can assign the following macro to whatever perspective is set to (p probably): viewport.settype #view_persp_user viewport.setfov 90