@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
I don't have the tablet, but sketching on the Galaxy Note is so-so. Not as good as a wacom. Some of the drawing apps have lag and for very thin lines you have to be very gentle when drawing. But if you get used to it it's ok. I really hope the Tab has a better CPU - I think that's the note's weakness when it comes to…
Something I've been meaning to ask about is, on that page it shows two curves, one for rubber and one for chrome. How does marmoset toolbag control the differences between materials fresnel curves? When rendering with the mia material in mental ray I usually turn on the Fresnel checkbox and then adjust the index of…
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents
I am big fan of the new triplanar nodes. I am also fan of MG_dripping_rust node which comes with Substance Designer. But I'm getting seams in my UV islands which is natural behaviour as the node has no idea about the seams. I tried inputting a mask which was processed with triplanar node, but still get seam. Is there any…
Hello! Offer: I am looking to commission a low poly, 3d, character model Details: I am specifically looking for a stylized character model (see images). https://i.imgur.com/9ZDwOAe.png https://i.imgur.com/XPBu5ZL.gif Deadline: none Contact: Contact thru polycount. Discord, X(formerly twitter), and Email available. Final…
(NSFW - slightly nude humanoid) I uploaded my three spine bone setup which can be viewed here: The actual animation test starts @ 0:55 seconds into the video - https://youtu.be/WbkY37Igwe4?t=57 https://www.youtube.com/watch?v=WbkY37Igwe4 - 3dsmax using cat rig Do you see any problems? If so could you let me know and offer…
I don't think there's a way to query current dr tools. We could store a global int and use that to switch tools. The first time you run it, it will always start at 0 tho instead of toggling based on current mode. global int $dr_count;switch($dr_count) {case 0: print "Mode: EdgeLoop"; dR_selConstraintEdgeLoop; break;case 1:…