Went I AIP, Got excepted to Ringling though, the reason why I didn't go is because they have ridiculous tuition rates like 120k a year... I knew a dude who went, he was great, but he couldn't finish due to that and had to go to SUNY which was no good at all. (I was there for a year and transferred to AIP) AIP wasn't that…
Here is the Low Poly and uvs. As you can see, she sits just under 7,000 tri's. I'm planning on adding alpha planes for hair and I figure that gives me 1,000 tri's of wiggle room. (8,000 tri's would be acceptable for a character like this I think.) I don't have a ton of experience with making the alpha hairs so if anyone…
Rmunday, my humble answer to you is as follows. Never once in my 17 years of animation in AAA titles did I ever hear an animator talk about smear frames. Don't get me wrong, it is a thing, but for what it's worth don't get all caught up with this idea that smear frames will make your animation better. There's a lot of…
That's not what I'd call a pinching error; regardless, what's happening seems to be that the Maya's transfer maps is casting rays according to your game mesh's normals, which have explicit normals, thus resulting in the "gap" when the normal map is applied to the model. Separating UV shells on where vertex normals are…
Usually when I retop, it's over the top of a low sub-level from zbrush, not the highest. I usually use Decimation Master so it's fairly easy to work with. That said I don't retop in Maya which has a lot of trouble pushing a lot of polys in the viewport. 3dsmax's viewport handles those types of polys better. It's ribbon…
might want to edit that link so it works better. You need to put a lot more movement in all on the body. There is a lot more to a walk then just arms and legs. The hips and shoulders move just as much too. They will always counter rotate from each other, so keep that in mind. The feet should probably contact the ground a…
hehe... I built my comp for around $800. Fry's and Newegg though. Kind of hard to give advice if we don't have a price range. AMD64 3200+ 160gig hdd 7200rpm SATA 1 gig of dualchannel ram gigabyte nforce3 mobo geforce 6800GT and a cheapass coolermaster case. http://www.newegg.com Will save you a ton of money, but you have…
simpler the better the less images that aren't related to your work the better (ie scrap the eiffel tower etc) as for your questions high and low - show both obviously. Its nice to see high, then low (wires), then processed (baked) to see how well you've transferred your details. As long as you keep your tri count…
Hey Se7ered. you've gotten lots of good constructive criticism here... what's true touched on your UV's, and I wanted to echo that not only would they have benefited from symmetry, but also there is just a WHOLE LOT of unused space. I've bee guilty of the same offense myself, and it's something that is very important to…
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…