Interlude: Translucency Sort Order One problem I noticed when stacking decals is that the sort order wouldn't respect geometry. You can see it in the image below. Even though the screws are placed well above the paint strip, the paint gets rendered after the screws and as a result overwrites the screws' color information.…
Thanks Eric, appreciate that. And sure, I can do that. This is pure high poly rendered with vray. I started with a rough blockout. Then I started creating wall cladding for all the surfaces using just one plank rotated about 7,5 degrees and with local transform on I just copy it straight up so I get full surfaces. The…
Hello! In the coming couple of weeks Polycount is going to be receiving a much needed overhaul to its backend software, which means a number of things we think you'll find interesting. First off, we're no longer going to be using vBulletin. We've teamed up with Vanilla to bring the overhaul to our community. Using Vanilla…
Hi there! We're a small team working on a free open-source indie game called Decay, which is inspired by games such as Unreal, Quake and other first-person shooters from the 90s. What we're essentially aiming to achieve is a new first-person shooter with a rather simple graphical style (by todays standards) that also nods…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Robat: your pay should be higher to compensate for the higher cost of living but you'll still probably have to downgrade to a 2 bedroom place - I've noticed pay doesn't increase on a 1:1 ration with cost of living.
Hey bud. Good stuff! I'd like it a bit if you maybe paused the vid and did a little pop-up video style notations w/ arrows pointing to the specific particle systems and effects you created.
Yeah Robat, i know what you mean. It was throwing me off earlier, I think it has something to do with the shackle, it being there shortens the forearm. And from that shot it didn'd help either since the arm was coming foward. Thanks for kind words! :)