While it's always nice to get a prize when you are not expecting anything (I can't wait to get my bronze greentooth). It's even better when it happens twice ! I did get some nice t-shirts and a graphic card from Epic Game for achieveing my 3rd place in the UDK ~ so thanks again polycount, and thanks Epic Game ! The funny…
Hey Polycount, Hope you are all well, update on the grenades for a final render i may take advantage of Cryengine or UDK, the objects are alot harder then i had initially thought with the bottom half of the grenade being the death of me. Aim for next update: * Refine Specular * Create and use a Gloss Map * Lower Polycount…
1) Ditch flash, its to slow and you cant save pictures. 2) When you click portfolio it sends you to a page with a single link on it that says gallery which is kind of pointless. 3) You call your self a level designer but I see no level design work on there. 4) Do not put work you made based off of tutorials. 5) Put your…
Wait i recognise this, didn't Kotaku say something about it being similar to Zelda but online. Looks awesome, I love cartoony art styles because they usually have lots of colour and eye candy. This will look real nice on your portfolio. Good job. edit: I'm working on a new UDK scene and I've been having doubts about it and…
I dig this! Would love to see a LOT more polygons used, almost to fault (for storytelling). The Xbox360 was launched six years ago, go nuts. The texture limitation doesn't exist. If it looks good, you're good. However, understanding of LOD and texture mipping should not be overlooked. Could also consider advanced shaders…
Maya has issues interpolating alpha cards, it happens to me and my friends all the time with our foliage and tree cards, what it is, is Maya cant read which card to show in front of the other so it just confuses itself and shows both of them as if they were not even there at all. In order to really get a look at what…
Starting is probably one of the hardest parts here. Lots of initial questions to ask like: Do you set a style (would it be cool to mix several styles? maybe it becomes abstract lol) , Scope (like you said single screen vs full environment), Process (blockout or full assets from the start, concept/reference usage) Software…
I've done godrays recently with custom game rendering tech. This way it's dynamic and reacts to clouds passing in front of the sun, trees occluding the sun, etc. I've also done it your method, but that's harder to control. I've talked with the graphics programmers when they've implemented systems like this, so I could get…
I also made a special youtube advent calendar here: http://www.tocogames.com/ac Thx! Unfortunately it doesn't run on the iPad 1, only 256mb ram are just not enough for the Unreal engine really. For Apples standard the iPad 1 is already very outdated. I feel already outdated with my iPad2 that I have not bought too long…
For Core Overload, since our map was very modular based, we moved at the same time. If the design team had any changes, they could personally accomodate them with the updated UDK asset packages. I'd just make sure the game level looked like what it was supposed to be, and our design lead would makes sure it was…