[ QUOTE ] Well yeah Daz I would expect nothing short of the quality in the real game. Considering the levels and objects are't being streamed to my system. If you are going to argue about the number of players at once, there are some levels in crysis and farcry where ther ewere upwards of 16+ in single player. Now.. if…
Quite the opposite, I would think. If the drop in Nintendo stocks was affected by the controller reveal at all, it wasn't because of the potential cost. Controllers are the bread and butter of the game industry. A system with complex, expensive controllers would mean considerably more profit. That concept combined with…
Ok so its been a while since I have updated this thread. I have kind of taken a step back from the back-street environment and trying to focus on a handful of textures and props to see how I can better improve my modelling,texturing,normal mapping, etc. Iv been trying some different stuff out. Playing with UDK material…
@jcose: hey pal! i swear that i will be getting yo the roughs of my next picture. this one i jsut ended up taking pictures of my coloring which is not what you asked for so i'll be sure to post my layouts next time! scout's honor! @rens: help help! i am on fire! D: thanks for stopping by rens! always good to hear from you…
Wanted to give you some tips on getting that level design internship your after and what I did to get where I am. A lot of the levels in your portfolio contain rooms filled empty spaces. One thing I learned when I started my portfolio was I looked at the levels created by other UT2004 mappers. They all packed the screen…
Polycount limits largely depend on the engine you are using; for example tech that is object driven (everything in a level is basically a static mesh) pushes a hell of a lot of polys and isn't really as much of a concern compared to other tech that relies on BSP. However, be sensible about it. Model as much large scale…
Snapshot Games is hiring an experienced UI/UX Designer as we add new and exciting projects to our studio’s portfolio. We believe that the UI/UX role is crucial to our players' happiness and the person who joins us will be able to greatly impact our IPs. About the studio: Snapshot Games is a video game development studio in…
Really good advice here. To further illustrate Eric's point: pure quad grid topology does tend to have a relatively consistent and dense geometry distribution. Which might not require support loops but can make it difficult to edit the basic shapes and control the edge sharpness. Most base meshes can be simplified by using…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
Yeah, this is a scam going out. Got this email from 'segaremotejobs@gmail.com'. You don't need to pay too much attention to be able to figure out how dumb it sounds. $70 per hour, part time, proficient with pencil and paper. The whole thing was just ridiculous. I feel people new in the industry are easy targets, because…