Spark it would be awesome if we could choose where to spend our tax dollars. Right now some of my money is doing some very unsavory things. Things I would never put my money into. Unfortunate we don't get to choose what is done with our taxes as individuals. The way our system works we need to band together and effect…
Hi everyone! I would like to present you my latest tool which is called GN ZBrush/Maya Import/Export Tool. This is a tool that I created in ZBrush and Maya to quickly import and export your objects. This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at…
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
I think you're more than halfway there. The form is fine for the tooned look you want. What you're missing the aesthetic execution. Spend some time observing hair. The most important parts to getting people to buy textured hair are the specularity, and the depth. Paint some hair in just 2d for practice. As in find a…
Hello everyone, for the last little while I have been building a LD set. Unfortunately real life obligations mean that I no longer have the time to finish this project. I don't want to waste all of my efforts. So I would like someone to finish the remainder and we can split any potential profits. The modelling + animation…
I'm slightly confused what the best practice for texturing and UV'ing a house these days are. I did a lot of reading and there's so much conflicting ideas that my brain couldn't make a choice on how to move forward with confidence. Is atlases mostly out? Do I attach everything together, create different ID's and use tiling…
MoP: I think you are talking about the World of Warcraft cinematics. I remember watching the video, I just rewatched it, yes they used Max. However, just as with Blur's switch to XSI, they must have decided that the time they had invested with tools and knowledge was finally not worth it. I know the Maya modeling workflow…
The next part of the game is done! There are a lot of things to mention on this update, and I added new game builds here: http://www.artoflightandmotion.com/downloads First thing is I had ideas for another poem, as well as a few others that aren’t quite done yet. This poem is all about the answer, that I’ve found at least,…
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…
Good retro choise and absolutely love the sketches! @iam717 @pxgeek I hope its finished and somewhere on forum as I cant find anything on this being posted after May24th