I'm liking the tone/mood/atmosphere in the blockout so far. I can imagine the work area in the garden in bright daylight with pools of dark shadow around it from the surrounding buildings. One thing to look at as you progress in the project would be how the bricks and plaster blend on the building shown it's currently a…
Are you sculpting these bricks and then bringing into max? If so, try a polygon reducer like decimation master to get each brick down to a reasonable polycount. Often when sculpting you can create details that are sub-pixel in size and are unnecessary for the baking process. Outside of that, your computer is fairly slow to…
To use the technique Oobersli outlined you'd need two UV maps. UV map 1 is 0 to 1 non-overlaping. This map will have your AO, and your brick texture. And since this has your brick texture, pay attention to the orientation of the polys. UV map 2 will be the detail elements, the dirt and grime. I usually have this as a 32…
Hi! I've started making my own materials in Substance Designer. I'm really loving the results so far, but I have a little problem. Let's say I have a brick wall texture for example. It's pretty easy to use it if my walls are just a flat plane - but it looks much better if the walls have extra geometry for protruding…
Hey, continuing this topic, but kind of a different question so I made a new one: https://polycount.com/discussion/comment/2666828#Comment_2666828 Anyway, I learned how to make tiling textures in 3ds max and made one for my project but my rendering results are weird to say the least. First, I made a few bricks in zbrush…
hi there, im curious as to when it is appropriate in today's standards of modelling to use high to low poly modelling or just using Photoshop for creating the needed textures. imagine an abandoned house with an old car in the front garden. the house is made of traditional brick and the car is all rusted out. for the brick…
I think that's a really good idea! I've got some brick meshes I've sculpted, I could recolour them to fit with the grey bricks and use them there. I worked on the archways inside the bazaar section today, and made some simple interiors for the shops. I need to unify UVs so the bricks are the same size, and I want to author…
what I would do is start with something simple like bricks. find some nice close-up references and try sculpting some bricks. Once you're more familiar with using zbrush adn you've checked the official tutorials, have a look at how other artists are using their brushes 9 times out of 10, they're all using similar brushes…
Hi guys It been a while I post something in there. I had no time to properly made something for the practice. The gun have some work need to be finished. But I wanted to practice texturing without any modeling (at least really limited to get some volume after the texturing work) or sculpting involved. The idea is to take…
Is that last screenshot in UDK? I dig the model, nice and clean. I'm sure your still working on textures, but here's my 2 cents: I think the bricks are too white. They contrast really sharply with the dark grey bricks around the windows and the darker trim. Your ground floor could benefit from some interesting wood work on…