Hey, continuing this topic, but kind of a different question so I made a new one:
https://polycount.com/discussion/comment/2666828#Comment_2666828Anyway, I learned how to make tiling textures in 3ds max and made one for my project but my rendering results are weird to say the least.
First, I made a few bricks in zbrush
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Nothing too fancy but does the job. Then I stacked them nicely in 3ds max to make a texture from them
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And I placed a plane behind 1/3 of the bricks, unwrapped the plane, added a projection modifier and rendered to texture
This is what I ended up with:
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I have no idea what are those green bricks and why are they green plus my other issue is why there is so much empty space around the texture itself?
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as you can see my plane fits perfectly so I dont know where does this empty space come from.
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