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Weird results when baking normal map

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Peppek1993 polycounter lvl 2
Hey, continuing this topic, but kind of a different question so I made a new one: https://polycount.com/discussion/comment/2666828#Comment_2666828


Anyway, I learned how to make tiling textures in 3ds max and made one for my project but my rendering results are weird to say the least.

First, I made a few bricks in zbrush



Nothing too fancy but does the job. Then I stacked them nicely in 3ds max to make a texture from them




And I placed a plane behind 1/3 of the bricks, unwrapped the plane, added a projection modifier and rendered to texture

This is what I ended up with:




I have no idea what are those green bricks and why are they green plus my other issue is why there is so much empty space around the texture itself?




as you can see my plane fits perfectly so I dont know where does this empty space come from.


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