Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…
nFusion Interactive is seeking a Lead Level Designer with 3+ years industry level design experience. Primary Responsibilities Creating enveloping levels with balanced exciting gameplay. Collaboration in the creation of production schedules. Coordinate with staff and task interdependencies to ensure timely and…
Yea, ngons along the side of bent bevels produced bad results. Generally you'd want to change the shape a bit so that the bend starts just above the inner shapes corners, and having a cut where the bend starts so the ngon remained flat. But if you didn't want to do that you'd probably have to make quite a few more cuts…
SNAPSHOT GAMES is looking for an experienced LEVEL DESIGNER. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group - one of the biggest game holdings with 4000+ employees all over the world. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+…
Is it a 2D Transform that causes the issue? I think all you can do with mipmaps for those are to set the "Mipmap Mode" to manual, which allows you to manually set the "Mipmap Level" to something. I had an issue like this that I think came from using a bevel node on a source that was was too sharp, I ended up simply using…
Level-Design.org started up a new database for reference "Reference Database is a free collection of game screenshots with assigned tags that describe the images' content. This database answers the question "How it was made in games?" so if you look for the rocks just type it in the search box and the result will be a list…
Hello Polycounters, After the development of Dishonored, Arkane Studios hire some people for its French office (Lyon). If youre interested in working for our next project, were looking for Environment artists and Level Artists to create immersive FPS. Ideally, you already have a strong experience in video game industry…
we are gathering a small indie team in making a 3rd MOBA game . The game is still under pre-production and we need at least 2 modelers , 2 riggers and 2 level designers to do the jobs.we are confident about this project as its very unique and different from other MOBA games (not only because its 3rd person ) The person we…
Wolfire Games is looking to hire a level artist for Overgrowth (currently available on Steam Early Access). We are looking to hire someone immediately, full time or part time, for 1 to 2 months. Your responsibility will be: * Decorate grey-boxed environments for the game, using existing assets * Define areas where new…