My main problem with this is it doesn't convey a realistic view of how waist-cloths were in that era. My main goal is to make it realistic but also aesthetically appealing.. Barbarians wouldn't go bare legged anywhere considering the harsh environments they had to live in and the fights they got into.. That said I do agree…
The face looks very realistic, but man that quake guy is jacked. He has the head of a news reporter and a body that would put Arnold Schwarzenegger to shame. I think he should have more chiseled features, and look much younger in general. Nice job so far though, its no easy task to make such a realistic head.
@tythomas063 Thanks bud :) Decided to put it in Arnold just to throw in some lights and get some high quality shadows. I'm kinda nearing the end of the blockin phase. I'm going to start breaking this apart into assets/props for UE. I'm liking the composition I've got going on atm! The planks are going to be... interesting.…
I've just gone back to that other thread and so you did. I'll have to take a look into those shaders. I have been playing around with Arnold's renders for hair and they do produce much better and cleaner results. I did resurrect an old thread here - https://polycount.com/discussion/comment/2770700#Comment_2770700 -…
I'm getting back into 3d animation again after my stroke in 2017, I'm planning to focus on 3d modeling and sculpting, i'm trying to figure out my best workflow currently what I've come up with so far is: maya for base mesh into mudbox then export texture maps and render with maya's Arnold. Does this make sense I'm…
Hello everyone! Here is my new work Project Diva which I created in Zbrush and Maya and rendered in Arnold to learn it better ) Hope you like it or give me some useful advices <3 https://www.artstation.com/artwork/xJX1Km Project Diva is attempt to explore the historical image of Madonna or Diva in new contemporary way.…
Hi! Fun little animation I did recently using my existing Deadpool model and rig. https://www.artstation.com/artwork/oOdD1L It was mainly to learn Arnold which turned out to be quite fun. Took the opportunity to make and groom a little unicorn plush toy as well. Vimeo links: animation https://vimeo.com/396202521 comp wip…
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
Assault rifle modeled in maya, textured in substance, and rendered in Arnold. Let me know what you think! Definitely not game ready (1mil poly and 5-2k textures :D ) Went with a wooden receiver and raw metal kind of rustic vibe but with modern weapon tech. Dirty bling for the hard working cartel boss. Well worn stock…
Are you talking about the standard surface maya material or the arnold standard surface? aistandard works just fine with my pbr textures out of substance while in maya. as soon as i try to export it as an fbx with embed media enabled it just exports it without any material. not the case with lamberts tough, that works fine…