Hey to all, I was wondering if anyone has some feedback I could go about and create a Whirlpool/Maelstrom kind of effect in UDK for water. I have been racking my brain for a while, and wanted to create it with materials, but since UDK doesn't have a flow map attribute, I don't know how I could be able to fake the suck and…
Hi there! I am looking for a 3D character artist and animator to help me bring a character from a reference to life in UDK. NSFW reference here. Basically a male semi-anthro croc guy. Modelling, textures, rigging and animation is required. If you know about the content pipeline and doing things like partial physics in the…
Hey Polycounters, we are currently looking for the support of an FX Artist for our UDK Project Incursion, a coop action hack 'n slay for PC. Below is a video of our prototype which was developed by our team of 13 students within two months. It shows off really basic gameplay and a mostly blocked out environment. Obviously,…
I recently ran into a problem where after importing a FBX file of a character I modeled in 3ds Max to UDK, and applying the Diffuse and Normal map, I get nasty lighting seams. From what I understand, the centered lighting seam is from me applying a symmetry modifier in 3ds Max after unwrapping half the model (I know, it's…
This is my latest project that I've been working on. It's a simple little desert scene in UDK and it's the first attempt I've made at making an environment in UDK. This is by no means finished. There are still some rough structures that haven't received the proper care and attention they deserve, a couple models that are…
Hey all, Thought I would post my most recent project, as you are about to see. I've been on a Lord of The Rings kick lately. EDIT: Deleted an Imgur account and realized all my work pics were attached to it. *FACEPALM* Reference: Found browsing Google. This is done by Moondoodles over at deviantart I like the composition…