Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…
https://youtu.be/s4wIxvLLh1M https://syncsketch.com/sketch/3f7a50598b1b/?offlineMode=1#1332381/1366016/f_0 AUDREY II / PERSONAL PROJECT
WIP , I did a playblast for the animation, recently converted to curve from a step blocking stage.
I am open to take note of any feedback that can help me reach a higher level and turn it…
Hey everyone, thought this might interest you. A recent video released by Firefly Studios, in which their 3D and 2D artists talk about their art and how it affects the player. The Art of MetaMorph (2D and 3D Art)
Hi guys! Looking for tips on how to finish up pieces. Should they remain sketchy, is that ok$ Thanks in advance! https://www.instagram.com/simon.labreche/
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
I agree with tits. PC vs console is so much more than just hardware. It's a completely different experience. Being able to -easily- play on your couch (Not everyone has their pc hooked to their tv. im talking about the masses here), or even in bed is why so many people love consoles. PC's have always been more powerful…
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
Thank You. After four full working days of hand-wringing and research I've finally caved: I cannot solve this problem on my own. Apologies if this has been covered, but I really cannot find a solution anywhere. I cannot figure out what's causing the artifacts in the 1st normal map above. Viewed in DirectX/Stingray 3DSMax…
Hello guys, I've been working on a 100 percent custom map for UT2004. Recently while hollowing out major areas with subtraction brushes and addition brushes I realized that I had to lower a certain hallway/area. So to make other areas and hallways connect properly I had to move the subtraction and addition brushes down…