Making slow progress, as usual life and the real world gets in the way ... Decided to redo the composition, as if it were a game and the player entered from the hallway and was being lead down towards the statues. Just using them as placeholders for now gonna have to rebuild them. The lighting is totally faked so I may…
I don't know how exactly did this situation happen, but there is something you can do. Try dynamic lighting and see if this happen. check if the lighting problem(looked like shadow to me) is coming from other assets.(say changing LOD also affect other stuff?) try to rebuild lighting. If it can't be solved. Go make a new…
Was updating the shader to the new vray skin mtl and it crashed on me, here is where I left out. Need to rebuild a lot of what I lost but I figured out most of the controls so not a total loss. Forgive the render errors etc, this was the only image in my render temp folder, but I kinda like the image with all the stuff on…
Just curious, how do static meshes outperform BSP in modern technology? Is it because the hardware does z-sorting for you? I know in old school 3D engines BSP is good because dividing the geometry into convex groups and rendering group by group, is faster than sorting a render list of however many polygons according to…
Thanks guys! @Valias, wouldn't have gotten this far without all of your help and reference! I even based some of my textures off of those pictures you took. @Habboi, that was mostly the result of me not knowing how to use color grading... I can't believe I thought both of those versions of the scenes looked fine back then.…
Tool Preview: Retopo G makes re-topology, the process of rebuilding mesh over an existing sculpture, simple in Maya. What makes Retopo G so efficient is the Context Sensitive polygon building creation. This means almost any task can be done with the ‘g’ (repeat) key. The goal of Retopo G is to create a fast re-topology…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…
Hi! This is my very first post on polycount! I'm sincerely wondering what you guys think of my most recent schoolproject: [ame=" https://www.youtube.com/watch?v=d_F5bEgqLYU&feature=related"]Shadowpuppets of Java Demo - Playthrough - YouTube[/ame] I was responsible for the game design (together with another guy), the…
Hello everyone. I model a lot of shapes with wide flowing curved surfaces. I already wrote a script to convert my selected poly edge to a curve and automatically rebuild it with a specified number of spans. I do this so that I can have a nice smooth guide to conform my verts to. The problem is that I have to do this…