XSI: GATOR (assuming this includes the Merge/Transfer Attributes features found while Merging meshes). I can't count the times I've had to go back and make changes to models that were already unwrapped/weighted to a rig. This feature always makes it a breeze. ZBrush: I've not really dived too deep into its features, but…
Capitalism, let them fail. They need to merge and stop leaving soooo many empty cars on a freakin lot. I recall a figure somewhere, got to go look it up now, that there were like 2 cars on a lot for every person in the country or something ridiculous like that. Merge companies, and change how you do business and you might…
Sup folks. I'm having this big problem while learning modo. As you can see in the image, I have half of a model. I want to mirror the other half and work symmetrically like I would in max. I know modo can mirror sides, but it isn't working as I thought it would be. What I want to have is a max-style operation where the…
So I am making a character for a xblig game and im pretty new to all of this game art stuff. I have this character ready to get texture and normal mapped but am wondering how to lower my polycount and mix the clothing (Subtools) to my character so i dont have extra quads. My pants are and shirt are pretty high pants 99k…
soemthing i've been playing with (very quickly, just a few minutes work a pop, so it's quite rough) : naturally quite painterly photos taken a step further an example (sorry about the big image, but i wanted to offset it to show the crop) EDIT - down the page there's no hard and fast process - but it's a mix of varying…
Hello, Today i tried to model a simple elevated highway. I created piece below. -duplicated it about a 100 times -Merged all verts -deleted history - used " Curve Warp" deformer along the curve. The result is below. As you can see most of the model is good however every couple of instances (not technically instances…
Looking at this again, there's a lot more things looking really strange, such as the way the neck muscles are done. They're supposed to be attached behind the jaw, not merged with it. The way there's an extra crease running down from the outside of the clavicles is odd too. You're missing how the biceps disappears…
i can share with you the way i do it , use this sdk and follow the steps to complete the process of merging pdf files into one. you can try it. public static void MergePDFDocumentsDemo() { string fileName1 = FolderName + "Sample1.pdf"; string fileName2 = FolderName + "Sample2.pdf"; string fileNameMerged = FolderName +…
Hit up scriptspot.com I seem to remember a few, merge objects scripts floating around. Wait hold on, are all of the objects exactly the same? Like a bunch of bolts or rivets and you want them to share the same texture area? If so, I think TexTools had a "stack similar UV shells" button, but it's been a while since I've…
http://drawlogic.com/2007/04/21/how-to-setup-an-orthographic-camera-in-3dsmax9/ aside from the orthographic projection setup (many people prefer 30° or 45° rotationX setups) the rest could be done using maxscript or simply by defining 1 scene setup and then merge or xRef each object/ animation to that scene. once rendered…