@Rmunday: Hah! Good for you to catch that! And yes, Mecanim is DA BOMB (excuse my French). It is one of the reasons that pushed me to switch to Unity. Once you get a grip on how it works (and it's pretty elegant in its workflow), you'll never look back. @mospheric: I'm sure the little mouse wouldn't mind a few more bones…
yeah the dogs,freaking dogs. anyone ever play the sniper city stage in MOH allied assault? i think thats one of the best designed levels ive seen as far as war games go,the mission was you needed to go through a destroyed french town and escort a sherman tank crew to a site in which youd eventually take a panzer tank and…
I'm sure eventually people will get tired of the urine, penis, and french-people jokes. Wait, no wii won't. Wii'll all bii goiing into stores askiing for wii. And when wii get it, wii'll go home and play with our wii. Wii might iiven share our wii with our friends. Iiven four people can share the same wii. It iiven opens…
Hi ! I'm a french concept/2d artist currently looking for opportunities in the game and/or film industry. I do semi-realistic and realistic fantasy, contemporary characters as well as creatures concepts. I am looking to gain experience and reinforce my art skills in order to build a stronger portfolio. I'm ok with…
**scroll down for the updates hey all ~~ some of you may remember an old skin ive done for SkullboX's original Magdalena model for Q3A. it was a "legacy" skin from french stylist and kickass artist ogro_fix the original Q3A model / magogro skin : i didnt have the time to join dark horizon and skullbox as they redid…
Back with a different approach. Still for a test character to try out U4. Going for a more cartoony style. The prototype is going to be blade runner X Megaman. The playable character is a police officer for robots gone bad. I really liked the approach the used for deus ex HR, with the cyber renaissance. So I thought about…
Hey, yo. We're currently looking for a VFX artist. Some quick bullet point info about he job: - will be using a proprietary particle engine to create realistic or cartoony VFX - you'll have to make the textures and model the geometry you'll be using - work is done in Maya and Photoshop - you'll most likely be the sole VFX…
Hi! I've been working on a personal project inbetween other projects for a little while now. I'm modeling a game-ready ''coureur des bois''. Those were french-canadian men during colonization that walked the land to buy and sell pelts and other merchandises from the natives. It's heavily inspired by Henri Julien's drawing,…
Hello Polycounters, After the development of Dishonored, Arkane Studios hire some people for its French office (Lyon). If youre interested in working for our next project, were looking for Environment artists and Level Artists to create immersive FPS. Ideally, you already have a strong experience in video game industry…
Hi there! I'm a French concept artist and illustrator: I mainly work on video games and boardgames. I worked 3 years as a full time 2D artist at Ankama on Dofus (an MMO game) and I am now a freelancer. I'm a noob here, but I hope to have some critics from the Polycount community to improve my art: there are so much…