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Re: What defines "Next-Gen Game Asset"
Reply by
sacboi
·
May 2019
·
Home
›
Technical Talk
My opinion, is essentially the Tech Generation that enables progression.
Re: toggle turbosmooth 3ds max hot keys
Reply by
musashidan
·
May 2019
·
Home
›
Technical Talk
Do you have the keyboard override toggle enabled?
Re: UDK Kismet (Matinee) easy question
Reply by
Hourences
·
Jan 2014
·
Home
›
Unreal Engine
NoResetOnRewind and RewindOnPlay are the two properties that must be enabled on the matinee.
Re: How to align HP to LP for baking in Substance painter
Reply by
Obscura
·
Jun 2017
·
Home
›
Adobe Substance
Its possible that "turbo smooth" is enabled in the import settings.
Re: Exporting grass from Forester Lite to Maya 2013
Reply by
Eric Chadwick
·
Jul 2014
·
Home
›
Technical Talk
See if the texture has an alpha channel. Then enable it in Maya.
Re: problem with ndo and rendering in cycles
Reply by
Tea Monster
·
Feb 2016
·
Home
›
Quixel Megascans
In the Texture node, enable 'Non-Color Data' and Voila!
Re: backface lighting
Reply by
Legend286
·
Mar 2011
·
Home
›
Unreal Engine
Enable the double sided switch in the material, it should work.
Re: Maya rotating axis error
Reply by
Froyok
·
Nov 2013
·
Home
›
Technical Talk
Maya display a warning on the viewport if caps-lock is enabled.
Re: Textures in UE look bad but good in Substance painter : why ?
Reply by
Obscura
·
Apr 2021
·
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›
Unreal Engine
Its the compression of the uvs of the mesh. Enable "use full precision uvs" on the mesh.
Re: darker parts because of normal map ?? ( in webviewer)
Reply by
Digipyro
·
Mar 2019
·
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Marmoset
there you go. If I enable sRGB in the Albedo it becomes very dark somehow.
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