Also, test test test test, with simple geometry and smaller render sizes (256 or 512) so the tests go fast. That's probably the best way to learn. And post images of the problems.
Thanks for the kind words guys. MephistonX, here is the textures as requested: 512 for the head(the blurry outline is something I had todo to fix a seam issue in marmoset) and heres the 1024 for the body:
It makes no sense in adding it to WIP shots, and even on your final shots I'd keep it to a minimum. Plus, if your maps are 512 and 256 they're definitely not full size in those pictures.
1024 is way too big of resolution to be scaled down to 256 later. If you feel more comfortable working in a bigger resolution then scale down, don't go bigger than 512.
While looking for reference to model the Luna Moth with I really like its natural colors so I took a shot at a more realistic texture. Single diffuse is 512 with an alpha.
I was going for a stylised image along with modelling a head without planning it (either concepts or orphos). DOWNLOAD FROM HERE Included are: Model (Max v5, Obj, 3ds) Flats (256-Lined and coloured; 512-lined and coloured)
Oh wow, this is amazing, Really inspiring. I love the subtle DOF on the left hand bracelet. I agree with HughieDM, would be lovely to see this baked out into a 512 just for shits and gigs! Love it all.
I got a Geforce 8800 GTS 512, used to have two :( . Now i see it needs DX11 to work, thats that. Parallax didnt add much at all. Does that require DX11 in cryengine too?
Okay this is such a newb question, but how do I properly apply a rectangular texture in Marmoset? (i.e. 1024*512) I know how to do it in Maya and Unreal but I'm not seeing any similar options in Marmoset.