estimated_time_spent*desired_hourly_rate*padding_for_revisions = per_asset_price. Estimate how long it will take you. Figure out what your desired hourly rate is. Multiply that by 1.5 or so to pad for the inevitable revisions.
This is your number 1 issue. Sculpting with a mouse is a nightmare. Not advised. I did it for many months back in the Zbrush 1.5 days......I'm shuddering now just thinking about it....
Arms are short, I agree with Bonkahe. Another couple inches. But the major problem is that her hands are on backwards, 180 to 90 degrees past the bending radius of the wrist/forearm action.
Not sure which is looking better? the top one has a roughness of 0.4 where the bottom has roughness values of 1.5 for the grey and 2.5 for the blue. What are you thoughts guys?
http://www.overclockers.co.uk/showproduct.php?prodid=KB-145-LG&groupid=702&catid=23&subcat= I have one of these got it about a month ago best keyboard ever
The loops on the jaw should be open about 1.5 inches and the cheeks puckered slightly. I did a paintover to help you. http://img411.imageshack.us/img411/8879/philtonpaintovervv2.jpg
I'm having some trouble with the normals on my wall. The one on the right shades correctly, but when I rotate the object 180 degrees, the shading is reversed. Anyone know how to correct this? FYI, normals baked in Xnormal, rendered in UDK.
Hi Ramrok, Thank you for this report. Just to confirm it hasn't already been fixed, have you tried the very latest 1.5? http://quixel.se/suite/Quixel_SUITE_1.5.zip Thanks again, - Teddy
Wow it's been a while. Went to see Mad Max and Furiosa happened, then Max had to happen too. (about 1.5 hours of work) (3 hours for the sketch because Tom Hardy's face is hard)