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Re: where to trade in my old xbox's
Reply by
Thegodzero
·
Nov 2006
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General Discussion
well i went into gamestop as for all my shit i'll get like $120. thats good enough for me, thats two games.
2 results
Re: Moai with Tache and Glasses
Reply by
Calabi
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Dec 2009
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3D Art Showcase & Critiques
It is just a statue so it shouldnt have much need for asymetry plus the texture is only going to be 128. Thanks for the help.
Re: [SOLVED] UE4 lighting artifact issue - strange bright spots on static mesh
Reply by
CrackRockSteady
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Mar 2018
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Unreal Engine
@Obscura gave that a shot just now, tried baking with it set to 64, 128, 256, same results each time :/
Re: Time for a new LCD/LED Screen
Reply by
greevar
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Dec 2011
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Those 3D displays have to be 120 Hz because it's actually rendering two images. So it's still 60 Hz.
Re: Need UDK lighting/shadow help
Reply by
SpawnAgain
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Sep 2012
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3D Art Showcase & Critiques
yeah that's what i thought it was at first but all the static meshes in that shot have a light map res of 128. *shrug*
2 results
Re: what happened to Kevin Rose?
Reply by
Seyiji
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Jun 2005
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General Discussion
He quit! Here is the Slashdot article http://slashdot.org/article.pl?sid=05/05/23/2057235&tid=129
Does anyone use Quixel here?
Topic by
tja
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Sep 2014
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Dota 2
Its in open beta at the moment so it seems a good time to use it, its 1.6 gb though so I was wondering if it'd be good for things like DotA 2 items?
Re: RTX, dlss2 and Ampere right now
Reply by
Prime8
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Nov 2020
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General Discussion
Are AMD drivers still as bad as their reputation, maybe they improved? I personally have no experience with AMD GPUs, I'm stuck with Nvidia since the Riva 128.
2 results
Alleyway UE4 Scene
Topic by
isshak
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May 2018
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3D Art Showcase & Critiques
Hi, Here is an Alleyway Unreal Engine 4 Scene I did last year Verts 12K Artstation link https://www.artstation.com/artwork/30RmA Hope you like it :)
Re: IN PROGRESS: dDO ignores most of my material IDs
Reply by
Ramrok
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Nov 2014
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Quixel Megascans
No I don't think thats it, I have assigned same material to different IDs... although I am using the 1.6 and not the 1.7 update on CS6
2 results
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