It's a bit old, but there's SkyPaint: http://www.skypaint.com/ It has a tutorial with CryEngine: http://docs.cryengine.com/display/SDKDOC2/SkyPaint+Tutorial I'd love to hear about a more modern workflow that relies on one of the major 3D packages (Max, Maya, Blender etc.).
I used this tutorial for the planet: https://www.youtube.com/watch?v=vq6Ftd8bziU For the space skydome, I used Spacescape http://alexcpeterson.com/spacescape/ to create the texture and used this tutorial to setup in UE4 https://www.youtube.com/watch?v=JSRsQpRfDlk Hope this helps!
Ive watched bits and pieces of racers tutorial, im gunna sit down with some popcorn and follow the entire tutorial one of these days when i have time. I thought specular maps could only be black a white? 0o.
I wrote a tutorial not too long ago that has a section about UV unwrapping in Maya. Once you get the hang of it, you can unwrap pretty fast. Check it out here: http://jasongordy.com/pages/tutorial/page1.html
AlexCatMasterSupreme: Thanks, was doing some test and the edges screwed my bake, I will fix that. In case any need this, a tutorial for baking. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/
Started Following the Space Golem modeling and texturing tutorials on gumroad. I'm at the texturing stage and this is the first time I'm texturing with values and it feels pretty good. Progressing slowly through the tutorial, but I guess it means I have a lot to learn.
Thanks everyone for the positive comments on the crate! The tutorial is up on game-artist.net right now. http://www.game-artist.net/forums/spotlight-articles/9178-tutorial-texturing-metal-crate.html#post85499 also ThatDon, that is a kick ass monster trophy dude!
here's the millenium falcon with a metro ticket ! and the tutorial by Hubert de Lartigue : http://www.cfsl.net/?forum=viewtopic.php%3Ft%3D23835 The x-wing using the same technic and the tutorial by Hubert de Lartigue : http://www.cfsl.net/?forum=viewtopic.php%3Ft%3D22455
So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map. Maybe smb knows what is it about? What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…